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Flash Mindmeld

60 experts. 60 seconds each. 60 tips for being successful in the flash game market.

Click any speaker to hear their tip, or listen to the full mp3 audio file!

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Jon Annal

Jon Annal

Games Manager and Designer
Nitrome Ltd

Jon Annal is games manager and senior game artist at Nitrome Ltd, an award winning games studio based in London, UK. Jon has been involved in the design and development of over 80 flash games for Nitrome including hit games: Mutiny, Twang, Hot Air, Knuckleheads, Chisel and Avalanche. Prior to joining Nitrome he worked as a multimedia designer for digital agency Preloaded and holds a BA (Hons) in Visual Communications from Leeds University

Flash Game Tip #12

Levels are perhaps the most important thing in the whole game-making process. I tend to see tons of seriously polished titles with such uninspiring levels that really ruin the overall experience. So you really should put in the same amount of time and love as everything else.

Flash Game Tip #58

Get to know your audience. A lot of developers try and accommodate everyone while making a game. They start making the game really easy, with a familiar control scheme and a quickfix, pick-up-and-play mentality. And what I usually find is that you end up with a game that is uninspired, mediocre and isn’t really appreciated by anyone.

Flash Game Tip #100

Be original. You can jump on the bandwagon and simply be inspired by a game idea that has been done before and do well, but the only way you are ever going to have a massive hit is to come out with something truly original and take a risk.

Flash Game Tip #104

Before you jump on the latest bandwagon, do not be fooled into thinking that every popular Flash game that you have ever heard about on the web has made a ton of cash. In my experience, some of the games which have been the most successful for us have often had little to no recognition.

Flash Game Tip #111

Listen to reviews and feedback from fans. Sometimes the difference of a hit and a miss game is as little as fixing a few bugs, easing level progression, and adding a few small changes.

Hear Jon's tip on what makes a great flash game!

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